![]() Lilith Boss is classified into five different levels from low to high are White, Green, Blue, Purple, and Orange.Ĥ.The higher level Lilith BOSS will appear with certain possibilities after you win the battles between those lower level ones. Once event ends cards will not be available in everywhere anymore.ġ.Players who reach level 15 can participate in Raider Event.Ģ.You will see the entrance of Raider on main screen after the event begins.ģ.Lilith BOSS will appear with certain possibilities by Explore. Artemis can be got from Crystal Pack and Forest Pack. They are a big help for beating Lilith.ģ.Tusked Beetle can be got through Starter Pack and Forest Pack Cacique can be got from crystal Pack, Greedy Heart and Trial of Thor can be got in Time-Limit Pack. ![]() Hopefully that clears everything up.■ Time: Nov 2nd, 2015 00:00:00 to Nov 8th, 2015 23:59:59 (PDT)ġ.Event cards: 3 star -Tusked Beetle, 4 star – Cacique, 4 star – Greedy Heart, 5 star – Trial of Thor and 5 star- ArtemisĢ.Event cards will have an increase of HP and AT during Raider event. First number being total cost of cards in deck over second number being total amount of card space allowed. So when making a deck, on the bottom right of your screen there is a #/#. The "14" you're seeing on cards is deck space cost or in other words, the rpg 'weight' system. 3 turns after having a CD: 6 card in your hand, you will be able to actually play the card (6 turns, 3 are yours). Once it's your turn again, it will say 4 in the top corner. It goes down each time a turn happens (both your turn and your opponent's turn). When in game, the number is in a blue circle on the top right of each card in your hand. Is it the CD # on the Card Details? Also there seems to be a lot more luck than strategy involved in this game.It is indeed the CD #. I want to like it but I want to throw my controller more than I want to like it. It makes no sense to me at all and there is no tutorial to really explain things. I thought it was the cost but I have "14" cards being played at Turn 8 or 9. ![]() How do you know how many turns a card has to wait until it can be played? I see no number representing that. All this being said it still has potential and can be interesting to get the extra stars on levels with the different requirements, just wish half the achievements weren't fucked at the moment, logins and the level 4 and 5 card ones (and any more I'm not aware of). ![]() Then again I hate how when you get to the end of each area all the cards you face off against just get a massive level buff which turns the game into a levelling grind getting those turkeys for use on the cards you want. In my opinion this is probably the worst card game I've ever seen, with the deck size being so small I would have preferred it to be: you have every card in your hand from the start and you have a limit to the CD number you can play then there would definitely be a strategy of placing cards in a good order. Then the next hurdle is the RNG of status effects and runes and which creatures get hit by random damage from abilities. I usually just make a deck that I know should be able to win theoretically over 50% of the time and just spam auto play until the draw swings my way. Even the strategy of deck building going into certain fights can get shafted by RNG is you come up against a deck mixed with wilderness and hell cards, if you build a deck with forest and kingdom to tackle it sometimes you just draw all the wrong cards to deal with the opponent's stuff.
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